General Notes

Notes on Maya to Second Life Importing:

1. Since Maya units are defaulted at centimeters setting the grid to have lines at every hundred and divisions at ten will allow a close proximity to ten centimeter intervals in Maya.

2. When exporting from maya, use the DAE_FBX(*dae) file type to allow import into Second Life.

3. Whenh importing into Second Life, go to File > Upload and choose Model. Select the exported file and then choose where other LOD versions may be in the following window.

4. Once exported the item will be in the Inventory under the Objects folder. There is no texture on this object. You may drag the object into the game space to place it.

5. To texture the object, the image must be uploaded first using the same method as above, yet selecting Image instad of Model. Then select the object by right clicking and selecting edit. In the new window that appears select the orange button that says texture. Click the white box that says Texture below it. The next window that appears shows a list, select the texture folder under My Inventory and select the desired file. Now the object is textured.

- Created By Matthew Garrett