1/15/2012 Concept and Q&A with Tristan



'''NL Grid Concept '''



The primary concept we have in mind is that we would break up our area into five sections; One section to represent each semester of Video Game Design. One section based on a board game. One section based on a Pixel art game. One section based on Unreal development. One section based on an educational game. Focusing on what the course offers rather than what individuals have accomplished. One section based on more advanced Unreal development. Upon completing each section the player receives unlocks/rewards.



'''Questions '''

1. How does the game handle video?

a. No streaming of video

b. Click and open a video on a webpage

c. Subdivide island owners, currently one webpage per island

2. ''How can we restrict an area? Door and key mechanics.''

a. Doors are scripted objects, would require scripting

3.   How much space will we be given?

a. The welcome island is the maximum size of an island allowed

b. Each island has an object limit that can be increased by request

''4. What problems have you come across in development that caused fatal errors?''

a. Scripting is a big issue

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l0level2lfo1">b. Doors need to be a single object, not multiple

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l0level2lfo1">c. Players default to center of the island without a telehub

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l0level2lfo1">d. Telehub allows spawn points to be set

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l0level2lfo1">e. Use hyper gates

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l0level2lfo1">f. Basic script for giving objects

<p class="MsoListParagraphCxSpMiddle" style="text-indent:-.25in;mso-list:l0level1lfo1">5.       ''How does terrain work? Compared to Unreal 3''

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l0level2lfo1">a. Works via sculpting

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l0level2lfo1">b. Blending of up to 4 textures to create terrain

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l0level2lfo1">c. Alpha cannot be used, blending is automatic

<p class="MsoListParagraphCxSpMiddle" style="text-indent:-.25in;mso-list:l0level1lfo1">6. ''How do triggers work? How do interactions with NPCs work?''

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l0level2lfo1">a. This would be via scripting as well

<p class="MsoListParagraphCxSpMiddle" style="text-indent:-.25in;mso-list:l0level1lfo1">7. ''Are dialogue choices possible? For example an interactive quiz.''

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l0level2lfo1">a. Unknown, this may be possible

<p class="MsoListParagraphCxSpMiddle" style="text-indent:-.25in;mso-list:l0level1lfo1">8.     Is there a visual scripting language?

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l0level2lfo1">a. No

<p class="MsoListParagraphCxSpMiddle" style="text-indent:-.25in;mso-list:l0level1lfo1">''9. Can we disable flying?''

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l0level2lfo1">a. Yes, via ownership of areas

<p class="MsoListParagraphCxSpMiddle" style="text-indent:-.25in;mso-list:l0level1lfo1">10.''    Can we create moving NPCs? Specifically a guide around the area.''

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l0level2lfo1">a. Yes, yet requires scripting

<p class="MsoListParagraphCxSpLast" style="margin-left:1.0in;mso-add-space:auto; text-indent:-.25in;mso-list:l0level2lfo1">b. Use of in game animation

<p class="MsoNormal">Other Notes:

<p class="MsoNormal">Until we get our space, we can use the sandbox area already present in the nlgrid.